One more weapon but this time I tried a realistic texturing
For the first time I didn't have any baking/normal problem !
modeling made on Maya, sculpting details on Zbrush, manual retopo on Maya, texturing with Substance Painter and Render with Marmoset Toolbag 3.
Concept from Pinterest : https://www.pinterest.fr/pin/149322543883760682/
- 4228 tri
- texture 4096x4096
Hope you enjoy :)
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